AI ReThink

See Related Papers and Related Projects:
Semantic Meaning & Analysis  ·  AI Modeling Thought & Language  ·  AI Affective Virtual Human  ·  XR Avatars; Edu, Coaches, Health  ·  Sensing Humans (Bio/Brain/Face/Movement/VR)

Researchers: Steve DiPaola, Vanessa Utz, Rafael Arias Gonzalez

Steve DiPaola, Dir.· iVizLab · Simon Fraser University

Rethinking Artificial Intelligence

A Community Answer to Corporate AI

SSHRC Insight Grant 2026–2030  ·  Large 5 Year Combined Funding  ·  Open Source

70%
less energy than GPT-5 per queryvisibility built in — live energy dashboard
100%
private — your data never leaves your machineno cloud, no tracking, no exceptions
$0
no subscription, no account, no cloudfree forever — unlimited use on your own hardware
0
corporate gatekeeperscommunity-built, not corporate-controlled

What is wrong with AI today — and who gets to fix it?

Current corporate AI systems present fundamental challenges to our society. They send private data to corporate servers with no transparency or user control. They hide behind subscription walls that price out students, non-profits, Indigenous communities, and cultural organizations. They consume enormous amounts of energy at a scale that meaningfully harms the climate. And they were built on biased, Western-dominated datasets filled with copyrighted and culturally sensitive material taken without consent or attribution.

Perhaps less discussed but equally serious: these systems are actively misidentifying and homogenizing cultural and aesthetic distinctions. A graduate student in our lab studying Chinese art conservation fed traditional Chinese scroll paintings into a leading commercial model and received output influenced by modern Japanese aesthetics. This is not a minor error. It reflects a systematic cultural bias baked into these systems at the data level — one that especially harms Indigenous traditions, non-Western cultures, and communities whose knowledge and creative practice have been misrepresented or erased.

At the iVizLab research lab (DiPaola, Dir. ) at Simon Fraser University, we believe AI should not be an oracle controlled by a few. It should be a transparent, sustainable medium for human creativity. Supported by different funding, including a major five-year SSHRC Insight Grant (2026–2030), we are building a full-stack ethical AI alternative.

Our initiative consists of two interconnected open-source projects: ai4all, our text and knowledge layer, and RethinkAI, our visual and creative layer.

The Philosophy Uniting Our Work

Both projects are grounded in the same two commitments.

Human-in-the-Loop Orchestration

We are moving away from what we call the "you prompt, AI produces" trap. Passive prompting leads to what we describe as cognitive atrophy: the gradual erosion of reasoning, questioning, synthesis, and reflection in the people using these tools. Real professional and creative work is never one-shot. Our systems are built for active orchestration instead. The human decomposes the problem, directs specific steps, verifies outputs, and decides how to move forward. You are the conductor. AI executes a part. You verify, fork, reflect, and continue.

Diagram comparing passive prompting vs. HITL orchestration workflow

Energy Transparency and Sustainability

Generative AI has a large and largely hidden environmental cost. A single query to GPT-5 consumes an estimated 20–50 watt-hours. Our locally-run models average around 0.13 watt-hours per query, roughly 70% less. Both of our tools include a real-time energy dashboard so users can see the actual environmental cost of every session. Our own user studies show that when people can see this information, they change their behavior: they submit fewer prompts, they think before they query, and they engage more deliberately. Visibility changes practice.

Diagram comparing passive prompting vs. HITL orchestration workflow

What We Are Building

Project 1

ai4all

The Knowledge Layer — LLM / Text AI

A fully open-source, locally-run AI system. Free, private, no cloud, no subscription. Runs on your Mac or PC. Designed for deliberate, human-led use.

Status: v4.0 deployed

Students · educators · non-profits · Indigenous groups · cultural institutions

Project 2

RethinkAI

The Creative Layer — Visual / Image AI

A new visual generative model built from ethically sourced data, with culturally grounded captioning and a Creative Journey interface that puts artists in control.

Funding: Large 5 year SSHRC Insight Grant

Artists · designers · cultural institutions · Indigenous communities

ai4all: The Knowledge Layer

ai4all is a fully open-source, locally-run large language model system designed to democratize access to AI for knowledge work and reduce the digital divide.

  • Free, local, and private. ai4all runs directly on your existing Mac or PC. There are no cloud dependencies, no logins, no APIs, and no subscription costs. Your data never leaves your machine.
  • Modular distilled models. Users choose the model size that fits their hardware and energy goals. Smaller models for lighter tasks, larger ones when needed. High-quality AI becomes accessible even on modest hardware.
  • Built for reflection, not passive use. Unlike corporate chatbots that blend search and reasoning into a single opaque interface, ai4all keeps these tools separate. If you want web research, you invoke it explicitly. These are tools for humans to use deliberately, not intelligent entities to talk at.
  • Live guidance built in. The interface includes efficiency tips that help users develop better habits and practice genuine human-in-the-loop orchestration, not just consume outputs.
  • Real-world deployment. We are already using ai4all with students, researchers, and community organizations in Indigenous knowledge projects, medical education, Chinese art conservation, and animal communication research.

RethinkAI: The Creative Layer

Funded by a Large 5 year SSHRC Insight Grant, RethinkAI fundamentally reorients visual generative AI to protect and empower artists and cultural communities rather than displace them.

The problem with current visual AI models runs deep. They were trained on copyrighted and culturally sensitive works without attribution or consent. Their captioning systems misidentify and flatten cultural, historical, and aesthetic distinctions in ways that are not incidental but structural. Indigenous and non-Western artistic traditions are especially harmed. And the dominant prompt-and-produce model displaces artists from their own creative process rather than supporting it.

We are fixing this from the ground up across three objectives.

An Ethically Sourced Dataset

We are building a new visual generative model trained exclusively on pre-1932 public domain artworks and design works, which are both legally clean and fully documented. Every source, artist, and image in the system will be publicly searchable. Provenance is not an afterthought: it is a design requirement.

Culturally Grounded Captioning

We are developing a semantic captioning system built in collaboration with Indigenous communities, Asian cultural experts, dance practitioners, designers, and others. The goal is captions that capture technical execution, stylistic nuance, and cultural specificity rather than erasing it. We are actively seeking faculty collaborators and domain experts to help build this framework across traditions.

The Creative Journey Interface

Artists do not prompt in the real world. They journey through a creative space: exploring, backtracking, forking, discovering. Our interface maps every creative decision the artist makes and makes that map visible and navigable. You can move forward through a creative session, return to an earlier branch, fork in a new direction, and see the full territory of your own creative process. Session-specific model personalization adapts to the artist's emerging direction. The energy dashboard is integrated throughout.

Artists and Researchers Who Build Tools and Use Them

"We are not primarily researchers who study artists. We are artists and researchers who build tools and use them."

The iVizLab team at SFU is embedded in the communities we serve. We build working prototypes and deploy them in real creative and professional contexts: gallery shows, Chinese scroll conservation, dance and movement research, medical education, architectural ideation, and animal communication studies. We continuously refine our tools based on genuine creative and community needs, not just controlled lab conditions.

We have five published or submitted papers on this work, including contributions to AIES 2026, ICML 2026, IJCAI, and ICCC 2023, covering energy consumption, slow AI design principles, the concept of AI slag as distinct from AI slop, and culturally grounded generative systems.

Join Us in Re-Democratizing AI

We are actively seeking collaborators, community partners, and early users. If your organization works in arts, culture, education, Indigenous knowledge, or community services, we want to hear from you.

  • Faculty and researchers to co-develop the Cultural Captioning framework with domain expertise in Indigenous, Asian, dance, design, or other traditions
  • Cultural institutions and non-profits to pilot ai4all as a private, free AI tool for your community
  • Artists and designers to use and help shape the RethinkAI Creative Journey interface
  • Students interested in graduate research at the intersection of AI, ethics, and community

"AI should not be an oracle controlled by a few. It should be a transparent, sustainable medium for human creativity."

Contact Us ivizlab.sfu.ca



------ PAPERS: AI Rethink ------

Applying GenAI to the Conservation and Reconstruction of Chinese Paintings Challenges and Insights by Dai S , Hennessy K, DiPaola S. -- Conference -- 23 pages
Proceedings of Electronic Visualisation and the Arts, British Computer Society (2025) Designing a Wheel-based Assessment Tool to Measure Visual Aesthetic Emotions by Abukhodair N; Song M; DiPaola S -- Journal -- 23 pages
Cognitive Systems Research (2023) Lucid Loop; A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice by Kitson A; DiPaola S; Riecke B -- Conference -- Paper LBW1322. 6 pages
ACM CHI Conference on Human Factors in Computing Systems (CHI) (2019) Deep Learning for Classification of Peak Emotions within Virtual Reality Systems by Quesnel D; DiPaola S; Rieke B -- Conference -- pp. 6-11
Semantic Ambient Media Experiences (SAME); Artificial Intelligence MEETS Virtual and Augmented Worlds (AIVR) with SIGGRAPH Asia (2018) Engagement with artificial intelligence through natural interaction models by Feldman S; Yalcin ON; DiPaola S -- Conference -- British Computer Society. pp. 296-303
Electronic Visualisation and the Arts (EVA) (2017) Movement Awareness through Emotion Based Aesthetic Visualization by Salevati S; DiPaola S; Carlson K -- Conference -- British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2016) Touch of the Eye; Does Observation Reflect Haptic Metaphors in Art Drawing? by Choi S K; DiPaola S -- Conference -- pp. 579-588
ACM Conf on Human Factors in Computing Systems (CHI) (2015) A Creative Artificial Intelligence System to Investigate User Experience; Affect; Emotion and Creativity by Salevati S; DiPaola S -- Conference -- British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2015) Enhancing Viewer's Emotional Connections to The Traditional Art Creative Process Via an AI Interactive System by Salevati M; DiPaola S -- Conference -- British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2015) Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work by DiPaola S -- Journal -- Special Issue; Bio Inspired Cognitive Architectures. Vol 41. pp. 212-219
Procedia Computer Science (2014) Face; Portrait; Mask - Using a Parameterized System to Explore Synthetic Face Space by DiPaola S -- Book -- Bowen. Keene. Ng. (Eds). pp. 213-227. Springer
Book Chapter. Electronic Visualisation in Arts and Culture (2013) The Role of Micronarrative in the Design and Experience of Digital Games by Bizzocchi J; Nixon M; DiPaola S; Funk N -- Conference -- Atlanta. Georgia. pp. 161-197
Digital Games Research Association Conference (DIGRA) (2013) How a Painter Paints; An Interdisciplinary Understanding of Embodied Creativity by Choi S K; DiPaola S -- Conference -- British Computer Society. pp. 127-134. London
Electronic Visualisation and the Arts (EVA) (2013) How Did Humans Become So Creative? A Computational Approach by Gabora L; DiPaola S -- Conference -- pp. 203-211
International Conference on Computational Creativity (ICCC) (2012) Exploring the Effect of Color Palette in Painterly Rendered Character Sequences by Seifi H; DiPaola S; Enns JT -- Conference -- pp. 89-97
International Symposium on Computational Aesthetics in Graphics; Visualization & Imaging (2012) Formalizing an Interconnected Syntax For Picassos Creative Process In Producing Guernica by DiPaola S; Smith A -- Conference -- 6 pages
Conceptual Structure; Discourse and Language (2012) The Tacit and the Trace; Towards Syntax Of The Creative Act by Choi S K; DiPaola S; Schiphorst T -- Conference -- 6 pages
Conceptual Structure; Discourse and Language (2012) Rembrandts Textural Agency; A Shared Perspective in Visual Art and Science by DiPaola S; Riebe C; Enns JT -- Journal -- Vol 43. No 3. pp. 145-151
Leonardo (2011) Following the Masters; Viewer Gaze is Directed by Relative Detail in Painted Portraits by Riebe C; DiPaola S; Enns JT -- Journal -- Vol 9. No 8. pp. 368-368 (abstract)
Journal of Vision (2009) Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm by DiPaola S; Gabora L -- Journal -- Vol 10. No 2. pp. 97-110
Genetic Programming and Evolvable Machines Journal (2009) Following the masters; Viewer gaze is directed by relative detail in painted portraits by Riebe C; DiPaola S; Enns JT -- Conference -- 9th Annual Meeting.
Abstracts of the Vision Sciences Society (2009) Quantifying artist's use of human vision constructs to influence viewer eye gaze by DiPaola S -- Conference -- 6 pages
SPIE Human Vision and Imaging. Int. Society for Optical Engineering (2009) Darwins Enduring Legacy by DiPaola S -- Journal -- Images of my research in computer model of evolution ? selected by the Nature editors to accompany this essay (invited - not peer reviewed). Vol 451. pp. 632-633
The Journal Nature (2008) The Trace and the Gaze; Textural Agency in Rembrandt?s Late Portraiture from a Vision Science Perspective by DiPaola S -- Conference -- British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2008) Emotional Remapping of Music to Facial Animation by DiPaola S; Arya A -- Conference -- pp. 143-149
ACM SIGGRAPH - Symposium on Videogames (2006) Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity by DiPaola S -- Conference -- 7 pages
International Digital Media and Arts Association (IDMA) (2006) Simulating Face to Face Collaboration for Interactive Learning Systems by DiPaola S; Arya A; Chan J -- Conference -- 6 pages. Vancouver
E-Learn 2005 (2005) Towards an Interactive Visualization of Game Design Patterns by Tolmie J; DiPaola S; Charles A -- Conference -- Vancouver
Digital Games Research Association (2005) Affective Communication Remapping in MusicFace System by DiPaola S; Arya A -- Conference -- British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2004) Investigating Face Space by DiPaola S -- Conference -- pp. 207-207
ACM SIGGRAPH - Conference Abstracts and Applications (2002)