AI Rethink

See Related Papers and Related Projects:
Semantic Meaning & Analysis   AI Modeling Thought & Language   AI Affective Virtual Human
XR Avatars; Edu, Coaches, Health   Sensing Humans (Bio/Brain/Face/Movement/VR)

Researchers: Steve DiPaola, Vanessa Utz, Rafael Arias Gonzalez, Shannon Cuykendall, Shumeng Dai

Steve DiPaola, Dir. · iVizLab · Simon Fraser University

Rethinking Artificial Intelligence

A Community Answer to Corporate AI

Rethinking what AI should be: local, open, human-led, and owned by no one but you. aiRethink is a research initiative building a full-stack alternative to corporate AI — free and unlimited systems that run privately on your own computer, on open models and open tools, with the human, not the cloud, in charge.

SSHRC Insight Grant 2026–2030  ·  $500K+ Combined Funding  ·  Open Source  ·  SFU Leads

0.13 Wh
per query — a fraction of GPT-5's estimated 20–50 Wh
100%
private — data never leaves your machine
$0
no subscription, no account, no cloud
0
corporate gatekeepers

What is wrong with AI today — and who gets to fix it?

Corporate AI has one architecture: your words travel to their servers, their model answers, and everything about the exchange belongs to them — your data, the running cost, the model, and the rules. From that single design choice, the familiar problems follow.

  • Privacy. Your prompts, documents, and creative work are routed through corporate infrastructure under terms you don't set and can't renegotiate.
  • Access. Subscription walls and rate limits price out students, non-profits, Indigenous communities, and cultural organizations — the very groups with the most to gain.
  • Energy. Cloud inference consumes energy at a scale that meaningfully harms the climate, and none of that cost is ever shown to the person incurring it.
  • Data taken without consent. The dominant models were trained on copyrighted and culturally sensitive works, with no attribution and no provenance.
  • Cultural flattening. A graduate student in our lab, studying Chinese art conservation, fed traditional Chinese scroll paintings into a leading commercial model and received output shaped by modern Japanese aesthetics. That is not a glitch; it is Western-dominated bias baked in at the data level, and Indigenous and non-Western traditions are harmed most.
  • Passive use. The "you prompt, AI produces" pattern erodes the reasoning, questioning, and synthesis of the people who use it — and, in creative fields, displaces the artist from their own process.

Critique alone doesn't fix any of this. Someone has to build the alternative — openly, in public, with the communities most affected. At the iVizLab research lab (DiPaola, Dir.) at Simon Fraser University, we believe AI should not be an oracle controlled by a few. It should be a transparent, sustainable medium for human knowledge and creativity. Our answer is two interconnected open-source projects: Uness, the knowledge layer, and Hilma, the creative layer.

One Foundation, Three Commitments

Everything we build — both projects, every tool — rests on the same three commitments, in this order.

01 · Ownership — Free, Local, Private, Unlimited

This is the base condition for everything else. Our systems run entirely on your own computer, on open models and open tools. No cloud, no login, no API key, no subscription, no rate limit. Your prompts, your documents, and your creative work never leave your machine — which means there is nothing for a company to collect, mine, or monetize. AI you can actually own, on hardware you already have.

02 · Orchestration — Humans Conduct, AI Plays a Part

We are moving away from the "you prompt, AI produces" trap. Passive prompting leads to cognitive atrophy: the slow erosion of reasoning, questioning, synthesis, and reflection. Real professional and creative work is never one-shot — so our systems are built for active orchestration. You decompose the problem, direct each step, verify the output, then fork, reflect, and continue. You are the conductor; AI executes a part. This human-in-the-loop philosophy shapes the interface of both projects.

Diagram comparing passive prompting vs. HITL orchestration workflow

03 · Sustainability — Energy You Can See and Manage

Running locally already cuts energy use to a fraction of cloud AI: our measured 0.13 watt-hours per query, against an estimated 20–50 watt-hours for GPT-5. But we go further. Both tools include a real-time energy dashboard, so the environmental cost of every prompt and every session is visible as you work. Our published user studies show that this visibility changes behavior — people query more deliberately when they can see the cost.

Energy dashboard diagram

Same Foundation, Two Layers

The two projects share the foundation above but attack different layers of the AI stack — and, to our knowledge, no one else is rebuilding both. Open infrastructure answers "how do you run AI without corporate capture?" A new model answers "is what's inside the model ethical?" You need both.

Project 1

Uness (uness.org)

The Knowledge Layer — LLM / Text AI

Rebuilds the infrastructure: a free, local, private LLM system that runs today's best open distilled models on your own Mac or PC. Designed for deliberate, human-led knowledge work.

Status: v4.0 deployed and in use

Students · educators · non-profits · Indigenous groups · cultural institutions

Project 2

Hilma

The Creative Layer — Visual / Image AI

Rebuilds the model itself: a wholly new visual generative model trained from the ground up on an ethically sourced dataset, with culturally grounded captioning and a Creative Journey interface that puts artists in control.

Funding: 5-Year SSHRC Insight Grant (2026–2030)

Artists · designers · cultural institutions · Indigenous communities

Uness: The Knowledge Layer

Uness is our fully open-source, locally-run LLM system for reflective knowledge work: free, unlimited, and private, designed to democratize access to AI and shrink the digital divide.

  • Runs on your machine. A single mid- to high-end consumer Mac or PC. No cloud dependencies, no logins, no costs; your conversation history stays on your own file system.
  • Open, modular models. You choose the distilled open model that fits your hardware and your energy goals — smaller for light tasks, larger when the work demands it.
  • Built for orchestration. Web research, reasoning, and document knowledge (PDF, DOCX, TXT) are deliberately separate tools you invoke on purpose — human-in-the-loop by design, with live efficiency tips as you work.
  • Deployed now. v4.0 is in real use with students, researchers, and community partners — from Indigenous knowledge projects and medical education to Chinese art conservation and animal communication research.

Uness has its own site with the full story: uness.org

Hilma: The Creative Layer

Hilma is named for Hilma af Klint, the pioneering abstract painter who worked outside the commercial art market and went unrecognized for decades — a companion to Uness, named for climate scientist Eunice Foote, whose work history also failed to credit. Funded by a major five-year SSHRC Insight Grant (2026–2030), Hilma reorients visual generative AI to protect and empower artists and cultural communities rather than displace them.

Why a New Model, Not Just a New Interface

Today's image models were trained on copyrighted and culturally sensitive work taken without consent, captioned by systems that flatten cultural and aesthetic distinctions, and tuned toward a pop-commercial center of gravity. Every artist who uses them feels the pull: outputs drift toward the same polished, Western, market-tested look. For an artist trying to reach what is in their own head and heart, that gravity is hard to escape — the model keeps dragging the work back toward everyone else's. Fixing this requires going below the interface, to the data and the model itself. We are doing that across three objectives.

1 · An Ethically Sourced Dataset and a New Model

A new visual generative model trained exclusively on pre-1932 public domain artworks and design works — legally clean and fully documented, with special emphasis on Canadian and Indigenous artistic traditions. Every source, artist, and image will be publicly searchable. Provenance is not an afterthought; it is a design requirement.

2 · Culturally Grounded Captioning

A semantic captioning and retraining system built with Indigenous communities, Asian cultural experts, dance and movement practitioners, designers, and other domain experts. The goal: captions that preserve cultural specificity, art-historical knowledge, stylistic nuance, and technical execution — instead of erasing them. We are actively seeking faculty collaborators across traditions to help build this "Culture Caption" framework.

3 · The Creative Journey Interface

Artists don't prompt in the real world; they journey. Hilma maps every step of a creative session and makes that map visible and navigable: move forward, return to an earlier branch, label, fork in a new direction, and see the whole territory of your own creative process. Session-specific personalization adapts the model to the artist's emerging direction — toward their vision, not the market's. Human-in-the-loop throughout, running locally, with the energy dashboard integrated so artists see the cost of every session.

Artists and Researchers Who Build Tools and Use Them

"We are not primarily researchers who study artists. We are artists and researchers who build tools and use them."

The iVizLab team at SFU is embedded in the communities we serve. We build working prototypes and deploy them in real creative and professional contexts — gallery shows, Chinese scroll conservation, dance and movement research, medical education, architectural ideation, and animal communication studies — then refine the tools against genuine creative and community needs, not just lab conditions.

This work is grounded in five published or submitted papers (AIES 2026, ICML 2026, IJCAI, ICCC 2023) covering inference-phase energy visibility, Slow AI design principles, the environmental burden of stored AI output ("AI slag," as distinct from "AI slop"), and culturally grounded generative systems. See the full list below.

Join Us in Re-Democratizing AI

We are actively seeking collaborators, community partners, and early users. If your organization works in arts, culture, education, Indigenous knowledge, or community services, we want to hear from you.

  • Faculty and researchers to co-develop the Culture Caption framework with domain expertise in Indigenous, Asian, dance, design, or other traditions — and to try Uness in your classes and add to our user studies
  • Cultural institutions and non-profits to pilot Uness as a free, private AI tool for your community
  • Artists and designers to use and help shape the Hilma Creative Journey interface
  • Students interested in graduate research at the intersection of AI, ethics, sustainability, and community

Built for the people AI has priced out. aiRethink exists to show that AI can be something other than a corporate cloud product: free, private, community-based, sustainable, and under the user's control. It is about agency — the agency of each person using these tools, and the agency of a democratic public deciding what AI should be.

"AI should not be an oracle controlled by a few. It should be a transparent, sustainable medium for human knowledge and creativity."

Contact Us ivizlab.sfu.ca

------ PAPERS: AI Rethink ------

Digital Overconsumption and Waste; A Closer Look at the Impacts of Generative AI by Utz V; DiPaola S – Conference – Ethical Considerations in Creative Applications of Computer Vision (EC3V) Workshop
Conference on Computer Vision and Pattern Recognition (CVPR) 2023 (2023)

Climate Implications of Diffusion-based Generative Visual AI Systems and their Mass Adoption by Utz V; DiPaola S – Conference – 9 pages
International Conference on Computational Creativity (2023)

Applying GenAI to the Conservation and Reconstruction of Chinese Paintings Challenges and Insights by Dai S , Hennessy K, DiPaola S. – Conference – 23 pages
Proceedings of Electronic Visualisation and the Arts, British Computer Society (2025)

Designing a Wheel-based Assessment Tool to Measure Visual Aesthetic Emotions by Abukhodair N; Song M; DiPaola S – Journal – 23 pages
Cognitive Systems Research (2023)

Lucid Loop; A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice by Kitson A; DiPaola S; Riecke B – Conference – Paper LBW1322. 6 pages
ACM CHI Conference on Human Factors in Computing Systems (CHI) (2019)

Deep Learning for Classification of Peak Emotions within Virtual Reality Systems by Quesnel D; DiPaola S; Rieke B – Conference – pp. 6-11
Semantic Ambient Media Experiences (SAME); Artificial Intelligence MEETS Virtual and Augmented Worlds (AIVR) with SIGGRAPH Asia (2018)

Engagement with artificial intelligence through natural interaction models by Feldman S; Yalcin ON; DiPaola S – Conference – British Computer Society. pp. 296-303
Electronic Visualisation and the Arts (EVA) (2017)

Movement Awareness through Emotion Based Aesthetic Visualization by Salevati S; DiPaola S; Carlson K – Conference – British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2016)

Touch of the Eye; Does Observation Reflect Haptic Metaphors in Art Drawing? by Choi S K; DiPaola S – Conference – pp. 579-588
ACM Conf on Human Factors in Computing Systems (CHI) (2015)

A Creative Artificial Intelligence System to Investigate User Experience; Affect; Emotion and Creativity by Salevati S; DiPaola S – Conference – British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2015)

Enhancing Viewer's Emotional Connections to The Traditional Art Creative Process Via an AI Interactive System by Salevati M; DiPaola S – Conference – British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2015)

Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work by DiPaola S – Journal – Special Issue; Bio Inspired Cognitive Architectures. Vol 41. pp. 212-219
Procedia Computer Science (2014)

Face; Portrait; Mask - Using a Parameterized System to Explore Synthetic Face Space by DiPaola S – Book – Bowen. Keene. Ng. (Eds). pp. 213-227. Springer
Book Chapter. Electronic Visualisation in Arts and Culture (2013)

The Role of Micronarrative in the Design and Experience of Digital Games by Bizzocchi J; Nixon M; DiPaola S; Funk N – Conference – Atlanta. Georgia. pp. 161-197
Digital Games Research Association Conference (DIGRA) (2013)

How a Painter Paints; An Interdisciplinary Understanding of Embodied Creativity by Choi S K; DiPaola S – Conference – British Computer Society. pp. 127-134. London
Electronic Visualisation and the Arts (EVA) (2013)

How Did Humans Become So Creative? A Computational Approach by Gabora L; DiPaola S – Conference – pp. 203-211
International Conference on Computational Creativity (ICCC) (2012)

Exploring the Effect of Color Palette in Painterly Rendered Character Sequences by Seifi H; DiPaola S; Enns JT – Conference – pp. 89-97
International Symposium on Computational Aesthetics in Graphics; Visualization & Imaging (2012)

Formalizing an Interconnected Syntax For Picassos Creative Process In Producing Guernica by DiPaola S; Smith A – Conference – 6 pages
Conceptual Structure; Discourse and Language (2012)

The Tacit and the Trace; Towards Syntax Of The Creative Act by Choi S K; DiPaola S; Schiphorst T – Conference – 6 pages
Conceptual Structure; Discourse and Language (2012)

Rembrandts Textural Agency; A Shared Perspective in Visual Art and Science by DiPaola S; Riebe C; Enns JT – Journal – Vol 43. No 3. pp. 145-151
Leonardo (2011)

Following the Masters; Viewer Gaze is Directed by Relative Detail in Painted Portraits by Riebe C; DiPaola S; Enns JT – Journal – Vol 9. No 8. pp. 368-368 (abstract)
Journal of Vision (2009)

Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm by DiPaola S; Gabora L – Journal – Vol 10. No 2. pp. 97-110
Genetic Programming and Evolvable Machines Journal (2009)

Following the masters; Viewer gaze is directed by relative detail in painted portraits by Riebe C; DiPaola S; Enns JT – Conference – 9th Annual Meeting.
Abstracts of the Vision Sciences Society (2009)

Quantifying artist's use of human vision constructs to influence viewer eye gaze by DiPaola S – Conference – 6 pages
SPIE Human Vision and Imaging. Int. Society for Optical Engineering (2009)

Darwins Enduring Legacy by DiPaola S – Journal – Images of my research in computer model of evolution ? selected by the Nature editors to accompany this essay (invited - not peer reviewed). Vol 451. pp. 632-633
The Journal Nature (2008)

The Trace and the Gaze; Textural Agency in Rembrandt?s Late Portraiture from a Vision Science Perspective by DiPaola S – Conference – British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2008)

Emotional Remapping of Music to Facial Animation by DiPaola S; Arya A – Conference – pp. 143-149
ACM SIGGRAPH - Symposium on Videogames (2006)

Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity by DiPaola S – Conference – 7 pages
International Digital Media and Arts Association (IDMA) (2006)

Simulating Face to Face Collaboration for Interactive Learning Systems by DiPaola S; Arya A; Chan J – Conference – 6 pages. Vancouver
E-Learn 2005 (2005)

Towards an Interactive Visualization of Game Design Patterns by Tolmie J; DiPaola S; Charles A – Conference – Vancouver
Digital Games Research Association (2005)

Affective Communication Remapping in MusicFace System by DiPaola S; Arya A – Conference – British Computer Society. 8 pages. London
Electronic Visualisation and the Arts (EVA) (2004)

Investigating Face Space by DiPaola S – Conference – pp. 207-207
ACM SIGGRAPH - Conference Abstracts and Applications (2002)