See Related Papers and Related Projects:
Semantic Meaning & Analysis AI Modeling Thought & Language AI Affective Virtual Human
XR Avatars; Edu, Coaches, Health Sensing Humans (Bio/Brain/Face/Movement/VR)
Researchers: Steve DiPaola, Vanessa Utz, Rafael Arias Gonzalez, Shannon Cuykendall, Shumeng Dai
Steve DiPaola, Dir. · iVizLab · Simon Fraser University
A Community Answer to Corporate AI
Rethinking what AI should be: local, open, human-led, and owned by no one but you. aiRethink is a research initiative building a full-stack alternative to corporate AI — free and unlimited systems that run privately on your own computer, on open models and open tools, with the human, not the cloud, in charge.
- - - The Problem - - -
Corporate AI has one architecture: your words travel to their servers, their model answers, and everything about the exchange belongs to them — your data, the running cost, the model, and the rules. From that single design choice, the familiar problems follow.
Critique alone doesn't fix any of this. Someone has to build the alternative — openly, in public, with the communities most affected. At the iVizLab research lab (DiPaola, Dir.) at Simon Fraser University, we believe AI should not be an oracle controlled by a few. It should be a transparent, sustainable medium for human knowledge and creativity. Our answer is two interconnected open-source projects: Uness, the knowledge layer, and Hilma, the creative layer.
- - - Shared Foundation - - -
Everything we build — both projects, every tool — rests on the same three commitments, in this order.
This is the base condition for everything else. Our systems run entirely on your own computer, on open models and open tools. No cloud, no login, no API key, no subscription, no rate limit. Your prompts, your documents, and your creative work never leave your machine — which means there is nothing for a company to collect, mine, or monetize. AI you can actually own, on hardware you already have.
We are moving away from the "you prompt, AI produces" trap. Passive prompting leads to cognitive atrophy: the slow erosion of reasoning, questioning, synthesis, and reflection. Real professional and creative work is never one-shot — so our systems are built for active orchestration. You decompose the problem, direct each step, verify the output, then fork, reflect, and continue. You are the conductor; AI executes a part. This human-in-the-loop philosophy shapes the interface of both projects.
Running locally already cuts energy use to a fraction of cloud AI: our measured 0.13 watt-hours per query, against an estimated 20–50 watt-hours for GPT-5. But we go further. Both tools include a real-time energy dashboard, so the environmental cost of every prompt and every session is visible as you work. Our published user studies show that this visibility changes behavior — people query more deliberately when they can see the cost.
- - - Two Projects — One Unified Mission - - -
The two projects share the foundation above but attack different layers of the AI stack — and, to our knowledge, no one else is rebuilding both. Open infrastructure answers "how do you run AI without corporate capture?" A new model answers "is what's inside the model ethical?" You need both.
Project 1
Uness (uness.org)
The Knowledge Layer — LLM / Text AI
Rebuilds the infrastructure: a free, local, private LLM system that runs today's best open distilled models on your own Mac or PC. Designed for deliberate, human-led knowledge work.
Status: v4.0 deployed and in use
Students · educators · non-profits · Indigenous groups · cultural institutions
Project 2
Hilma
The Creative Layer — Visual / Image AI
Rebuilds the model itself: a wholly new visual generative model trained from the ground up on an ethically sourced dataset, with culturally grounded captioning and a Creative Journey interface that puts artists in control.
Funding: 5-Year SSHRC Insight Grant (2026–2030)
Artists · designers · cultural institutions · Indigenous communities
- - - Project 1 - - -
Uness is our fully open-source, locally-run LLM system for reflective knowledge work: free, unlimited, and private, designed to democratize access to AI and shrink the digital divide.
Uness has its own site with the full story: uness.org
- - - Project 2 - - -
Hilma is named for Hilma af Klint, the pioneering abstract painter who worked outside the commercial art market and went unrecognized for decades — a companion to Uness, named for climate scientist Eunice Foote, whose work history also failed to credit. Funded by a major five-year SSHRC Insight Grant (2026–2030), Hilma reorients visual generative AI to protect and empower artists and cultural communities rather than displace them.
Today's image models were trained on copyrighted and culturally sensitive work taken without consent, captioned by systems that flatten cultural and aesthetic distinctions, and tuned toward a pop-commercial center of gravity. Every artist who uses them feels the pull: outputs drift toward the same polished, Western, market-tested look. For an artist trying to reach what is in their own head and heart, that gravity is hard to escape — the model keeps dragging the work back toward everyone else's. Fixing this requires going below the interface, to the data and the model itself. We are doing that across three objectives.
A new visual generative model trained exclusively on pre-1932 public domain artworks and design works — legally clean and fully documented, with special emphasis on Canadian and Indigenous artistic traditions. Every source, artist, and image will be publicly searchable. Provenance is not an afterthought; it is a design requirement.
A semantic captioning and retraining system built with Indigenous communities, Asian cultural experts, dance and movement practitioners, designers, and other domain experts. The goal: captions that preserve cultural specificity, art-historical knowledge, stylistic nuance, and technical execution — instead of erasing them. We are actively seeking faculty collaborators across traditions to help build this "Culture Caption" framework.
Artists don't prompt in the real world; they journey. Hilma maps every step of a creative session and makes that map visible and navigable: move forward, return to an earlier branch, label, fork in a new direction, and see the whole territory of your own creative process. Session-specific personalization adapts the model to the artist's emerging direction — toward their vision, not the market's. Human-in-the-loop throughout, running locally, with the energy dashboard integrated so artists see the cost of every session.
- - - Who We Are - - -
The iVizLab team at SFU is embedded in the communities we serve. We build working prototypes and deploy them in real creative and professional contexts — gallery shows, Chinese scroll conservation, dance and movement research, medical education, architectural ideation, and animal communication studies — then refine the tools against genuine creative and community needs, not just lab conditions.
This work is grounded in five published or submitted papers (AIES 2026, ICML 2026, IJCAI, ICCC 2023) covering inference-phase energy visibility, Slow AI design principles, the environmental burden of stored AI output ("AI slag," as distinct from "AI slop"), and culturally grounded generative systems. See the full list below.
- - - Get Involved - - -
We are actively seeking collaborators, community partners, and early users. If your organization works in arts, culture, education, Indigenous knowledge, or community services, we want to hear from you.
Built for the people AI has priced out. aiRethink exists to show that AI can be something other than a corporate cloud product: free, private, community-based, sustainable, and under the user's control. It is about agency — the agency of each person using these tools, and the agency of a democratic public deciding what AI should be.
"AI should not be an oracle controlled by a few. It should be a transparent, sustainable medium for human knowledge and creativity."
Contact Us ivizlab.sfu.ca------ PAPERS: AI Rethink ------
Conference on Computer Vision and Pattern Recognition (CVPR) 2023 (2023)
International Conference on Computational Creativity (2023)
Proceedings of Electronic Visualisation and the Arts, British Computer Society (2025)
Cognitive Systems Research (2023)
ACM CHI Conference on Human Factors in Computing Systems (CHI) (2019)
Semantic Ambient Media Experiences (SAME); Artificial Intelligence MEETS Virtual and Augmented Worlds (AIVR) with SIGGRAPH Asia (2018)
Electronic Visualisation and the Arts (EVA) (2017)
Electronic Visualisation and the Arts (EVA) (2016)
ACM Conf on Human Factors in Computing Systems (CHI) (2015)
Electronic Visualisation and the Arts (EVA) (2015)
Electronic Visualisation and the Arts (EVA) (2015)
Procedia Computer Science (2014)
Book Chapter. Electronic Visualisation in Arts and Culture (2013)
Digital Games Research Association Conference (DIGRA) (2013)
Electronic Visualisation and the Arts (EVA) (2013)
International Conference on Computational Creativity (ICCC) (2012)
International Symposium on Computational Aesthetics in Graphics; Visualization & Imaging (2012)
Conceptual Structure; Discourse and Language (2012)
Conceptual Structure; Discourse and Language (2012)
Leonardo (2011)
Journal of Vision (2009)
Genetic Programming and Evolvable Machines Journal (2009)
Abstracts of the Vision Sciences Society (2009)
SPIE Human Vision and Imaging. Int. Society for Optical Engineering (2009)
The Journal Nature (2008)
Electronic Visualisation and the Arts (EVA) (2008)
ACM SIGGRAPH - Symposium on Videogames (2006)
International Digital Media and Arts Association (IDMA) (2006)
E-Learn 2005 (2005)
Digital Games Research Association (2005)
Electronic Visualisation and the Arts (EVA) (2004)
ACM SIGGRAPH - Conference Abstracts and Applications (2002)