See Related Papers and Related Projects:
Semantic Meaning & Analysis AI Modeling Thought & Language
AI Affective Virtual Human XR Avatars; Edu, Coaches, Health Sensing Humans (Bio/Brain/Face/Movement/VR)
Researchers: Steve DiPaola, Bill Kraus
The Research:
Our AI work here is in analysing and simulating complex (human and) animal behavior using Action Selection AI, Semantic Analysis and Deep Neural Networks (see papers). Our work with Semantic Analysis specifically on Dogs is being used (MITACS granted work) for veterinary sciences including understanding the health of a dog.
Our AI simulation work and technology is becoming increasingly incorporated into exhibit design. Both on the floor and extended online. Our AI work focuses on the design of VR AI interactive exhibits for an aquarium gallery. The goal was to use technology to better immerse and engage the visitors in complicated educational concepts about the life of wild belugas.
See samples of the work below:
Figure 1: Semantic Analysis on Dogs is being used (MITACS granted work) for veterinary health.
**Figure 2:** Aquarium visitors interacting with virtual belugas.
**Figure 3:** Diagram of the belugas' AI "brain structure".
**Figure 4:** Diagram of the belugas' neural net.
------ PAPERS: AI Modeling Animals ------
Adaptive Behavior (2007)
Canadian Game Studies Association (CGSA) (2006)
ACM SIGGRAPH - 2006 Educators Program (2006)
New Forms Festival Conference - Museum of Anthropology (2005)